Artistic Trajectory
Fernando Alves (born in São Paulo, June 2, 1980) is an Illustrator and Visual Artist with over 20 years of experience, specializing in concept art, game art, and digital illustration.
He is an experienced Game Artist, Concept Artist, and 2D/3D Artist whose career has been shaped by a passion for storytelling and world-building. Born and raised in São Paulo, Fernando has worked across a wide range of creative fields, from indie titles released on Steam — such as UnderDomain and War Mines — to the gambling industry, where he developed art for Slot Games and Pull Tabs. Skilled in anatomy, environments, and lighting, he brings together creativity and technical mastery with tools like Blender, Photoshop, and Illustrator. His portfolio includes contributions to projects such as Cash&Dash for Rivalry Games. Always striving for innovation, Fernando continues to expand his artistic boundaries and leave his mark on digital art and games.
His professional journey began in 2006 as a Graphic Artist in a publishing house, where he specialized in preparing files for print and retouching images.
In 2008, he moved into illustration and graphic design at the advertising agency Acesso Comunicação, contributing to campaigns for major brands such as Esmaltec, Caterpillar, and Minalba.
He joined Chelles & Hayashi Studio in 2011, where he created product packaging illustrations for Natura. His innovative designs for cosmetic lines gained recognition and contributed to the success of several products in the personal care sector.
In 2014, Fernando transitioned to the gaming industry, taking on roles as a Concept Artist and 2D Artist for international casino games. Over the next eight years, he produced concept art and illustrations for land-based and online platforms, always aiming for innovation and visual excellence.
He played a key role in the development of UnderDomain, a turn-based strategy game, where he designed environments, characters, and cinematics. The project was developed in collaboration with Play Learn.
He contributed as a Concept Artist to multiple Pull Tab games for Pilot Games, creating unique visuals tailored to the market.
Fernando worked on Cash&Dash for Rivalry Games, developing 2D and 3D visual concepts and illustrations that brought the game’s style to life.

Notable Projects
2020 – UNDER DOMAIN
Company: Play Learn2021 – WWW – War Mines
Company: Month Initiative2021 – WWW – War Mines 2 Company: Month Initiative
2021 – FORBIDDEN PATH
Company: Month Initiative2022 – THEY ARE COMING
Company: Month Initiative2022 – FARMING SWEEPER
Company: Month Initiative2024 – CASH & DASH
Company: Rivalry
Over the years, his blend of creativity and technical skills has defined his growth as a Technical Artist and ultimately as an Art Lead, driving the production of games and guiding teams through large-scale projects.
Expertises
• Character Concept Art
• Game Background Concept Art
• 2D/3D Game Sprites
• 2D and 3D Game Icon Design
• Game Logo Design
• NFT Art
• Realistic or Semi-Realistic Style
• Adobe Photoshop
• Adobe Illustrator
• Zbrush
• Blender 3D
• Stable Diffusion (Automatic 1111)
• Freepik AI
• Dzine.AI
• Magnific.ai
• Miro
• Figma
• Favro
• Notion
• Confluence
• Substance
• Unity 3D (Basic)
• Unreal
Leadership for Artists
Concept Art
Game Art
World Building
2D/3D Illustration (Hand-Painted) — Realistic, Semi-Realistic, or Cartoon Style



